Monday, August 9, 2010

"If It's Not Fun to Make . . .

. . . it's not fun to play."

There was a meeting several weeks ago concerning the video game. Here's what had happened:

The game was written on a certain software platform - and it was decided to change it for a platform supposedly superior. What happens is that the game is transferred to this new system where it's small problems becomes disasters. Minor glitches now take an entire day to fix. Considering that this is a project that the group has been working on for over a year - it seemed to be the last straw. People stopped showing up on Friday to work on it. When someone did decide to find the time for it, they'd find their levels were unplayable and give up out of frustration. Add to that - most of the designers were apparently talented and three have contracts with Disney which prevents them for working any longer on the game.

And so it was that vote was taken and in that vote it was decided that work on the game would be stopped. Everyone would walk away having learned something and everyone would walk away having an award-winning game under their belt. That is, everyone except the writer whose work was to be displayed in the now never to be released extended version.

This is why you don't work with nerds.

Sometime this week, I'll post the cut-screens that were developed to test the time and pace of the intro and outro.

I'm not too upset about this. Obvious, it sucks that I won't be able to see what would have happened had the game gone "out there." It's also weird still being in the office while people I've worked with are now working at a major studio, granted we're not in the same field, but still - people pursing their desires is an insult to me. It offends me.

Luckily, there's been recent interest in a short screenplay I previously posted here, The Shaft. It seems that it's showing signs of life.

More. To. Come.

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